christian@portfolio:~/projects$ open my-little-planet
My Little Planet
A private Unity game project about exploring a small spherical planet, building cozy systems, and turning a personal game idea into something real.
What it is
My Little Planet is a cozy 3D game I am building in Unity. The core idea is simple: a small planet, a character you can move around, places to explore, resources to collect, and systems that slowly make the world feel more alive.
The project started as a way to learn game development more seriously, but it has become one of my favorite things to work on. It gives me a place to combine programming, design, animation, world-building, and problem solving.
What I am building
- Spherical movement and gravity around a small planet.
- Inventory, hotbar, resource gathering, and object placement systems.
- Quest and dialogue logic for world progression.
- Day and night visuals, lighting changes, and atmosphere experiments.
- Intro flow, save/load planning, and scene transitions.
Why I like this project
Game development forces me to think about software differently. It is not just about whether the code works. It also has to feel good, look right, perform well, and be easy to build on later.
I like that mix. A small movement bug, a weird camera angle, or a broken quest state can completely change the experience. It pushes me to think more clearly about systems, edge cases, and how different pieces of software interact.
Technical focus
- Unity and C# gameplay systems.
- Player movement, camera behavior, and input handling.
- State management for quests, inventory, and world progression.
- Scene flow, save/load architecture, and mobile-first constraints.
- Visual polish through lighting, camera framing, and UI feedback.
Public demo plan
The full game project is private, but I plan to eventually create a stripped-down public demo that shows the vibe without exposing important mechanics, private assets, or reusable implementation details.
For now, this page will become the public home for devlogs, screenshots, videos, and technical notes as the project develops.